Games
Discuss and Work On Game related features for Drupal
Online game site.
Hi Everyone,
I'm kind of new to Drupal. I'm building an online game site and I'm trying to decide between Drupal and Joomla. Can someone please tell me which one is a better candidate for an online game site? And are there a lot of games that I can add to drupal?
Thanks,
Sam
Current developments in Games?
A friend of mine recently proposed his idea for a muck/php/mysql game. I got to thinking about it and realized, "Ah, I can do it with Drupal."
But I was disappointed to find the apparently dismal state of games on Drupal. What's going on? Is there any development in making a tabletop game construction framework?
Drupal backend O3D front?
Surely you've probably seen this, but just in case here is a link to googles O3D API
http://code.google.com/apis/o3d/
O3D is an open-source web API for creating rich, interactive 3D applications in the browser.
Im thinking why not use o3d for the action and 3d of games and interactive website interfaces, what are your thoughts on this? Yeah flash is certainly more ubiquitous, but O3d seems like it will rock our socks off with native app performance in the browser.
By way of introduction, and as a request for feedback.
Hello. I'm a little apprehensive about posting-I've just recently been exposed to Drupal, and have little to no experience with website design. I am eager to learn, however, and everything I've discovered about Drupal leads me to believe that I could use it to do exactly what I want-that is, run a roleplaying game online. With that in mind, I've joined the games group and would welcome any advice y'all would have for me.
Moved Games Nodes
Per the Games and game APIs group to merge with Games discussion, I've just moved all the discussions from the Games and game APIs group to the Games group. That's the first step to retiring the former group. Next will be to migrate all users. You can make this easier by subscribing to the Games group if you're not already.
Thanks,
Aaron
Games as Simulations
The games BoF in DC was great, but it got me wondering if some of the tools that are being built here are being too narrowly marketed. Specifically, the room exploration games that are being done could be billed as "simulations". Basically you're providing a way for a non-admin, non-coder to set up an environment and let users wander about in it. That's a powerful tool that could also be useful for:
Drupal Games BOF (at Drupalcon DC)
The Drupal Games BOF was good, but cut off for the next session. Litwol showed off his work with a Map API (drool...). I showed the old work from RPG, and started talking about the more recent Game Utilities I've been developing. The more interesting conversations continued afterwards, where we discussed some utilities in more detail, projects other folks are working on, and game theory & the state of current games.
There were some great ideas! Let's post some of our ongoing discussions here, get the group going again!
Games and game APIs group to merge with Games
Per discussions on the IRC #drupal-games channel and at http://drupal.org/node/354651, we plan to merge the Games and game APIs group with the Games group. All existing nodes and users will be moved over, and the Games and game APIs group will be deleted. In the process, we'll also change the maintainer(s) to Morbus, litwol, and/or myself.
Please comment on this thread and/or the issue queue with any thoughts or concerns.
Thanks,
Aaron
Game Queue
From the new Game Queue module project page:
Dependent on Game Clock and Game Character.
A Game Queue will act on clock ticks, allowing game characters to add actions to a queue, which will be processed in turn.
Actions take 1 or more Action Points (AP). A character is allowed 1 or more AP to be processed in a single tick.
Before processing, each action is also assigned an Initiative weight.
Modules wishing to make use of this should implement hook_game_queue_action($action). See documentation within module for more info.
Game Character
Just released the new Game Character module.
From the project page:
The Game Character module provides a structure and API for Game Character nodes on your site. You can set one or more node types to be Game Character types from the Game Character administration page, at admin/settings/game_characters. At that point, any nodes of that type will be set as game characters, which may be activated by the owning user, or any user with administrative permissions.
Game Clock
I've just committed the Game Clock module. The module is fully functional, except that you cannot edit existing clocks from the UI yet. (That should come later this week, allowing for an initial official release).
The module is a gaming utility, that allows the creation of game clocks. Game clocks may be used for various purposes, such as keeping an in-game calendar, tracking game effects and events, and limiting characters to acting at a slower pace suitable for a web-based game.
Should AI be a Drupal user?
Consider a game in which battle is the (first thing to be finished). In this game you, as a player, take a collection of units (forming your army), and battle other armies. Armies can be made up of other players (other Drupal users), but armies can also be owned by an AI. A number of questions arise: is AI necessary in a community of healthy real-life users? Should the AI be a set of logic only, or should it take advantage of code that's already written, with Drupal users being automated by that logic?
RFC: Hooks for a combat engine
I have been not-so-secretly working on a Drupal 6 implementation of my original Game module, with a slightly different approach to things but without all the hooplah, design, or scaffolding. I'm starting with the smallest playable component, the combat engine, and working outwards from there. Having just finished a turn-by-turn, page-load-by-page-load, game-state-saving version of the combat engine which supports 1v1, 2v1, 2v2, etc., I'm starting to branch out into a few other areas, but wanted to jot down my notes on adding an API to the combat engine. Your comments are appreciated.
Programmer Site Admin | World Wide Games
World Wide Games owns a popular gaming site www.game-boyz.com. The site is staffed by volunteers. We are looking for a experienced Drupal programmer(s) to look after ongoing mtc,site strategy, new developments, R&D and yes loads of games and PC hardware.
The site is headquartered on Vancouver island and staff located in Canada & U.S. We are also looking to establish a stronger international presence and help in this area will be greatly appreciated.
Anonymous Characters for 5 Second Game
Assuming the administrator gives access, anonymous users may now create and compete with characters at 5 Second Game (which is powered by the module of the same name). Additionally, if an anonymous user registers or logs in, they'll be able to claim that character as their own, allowing for saving any statistics, etc.
New site: www.clanstug.com.ar
Hello, my name is Leandro, I'm from argentina, i just wanted to show a site that i developed with drupal: www.clanstug.com.ar, it's for a clan of gamers of the game "call of duty: united ofensive". There are still some details to finish, but basically it's completed. I'm quite happy with this site because it's the "cleanest" drupal site i've done. I've recently began undertanting module developments and advance theming tecniques so i applied all those new skills to the site. I managed to get a cross-browsing design and it came up quite nice.
EmptyCrate Game Engine Announced
The EmptyCrate Game Engine is a Drupal and Flash based game engine which allows for the creating of point and click adventure style games as a set of drupal modules and playing of those games via a Flash application, written fully in ActionScript.
The full project announcement is available at blog.emptycrate.com. A hosted game site where anyone is free to play with the engine and make their own games is available at game.emptycrate.com. Also, the first test of this engine was to create an entry to the 2008 Christian Developers Network speed game competition. The entry is avaible here, to demonstrate what is currently possible with the engine.
New Drupal-Powered Flash Games site in Beta
This site uses flashnode and a custom module to embed flash games, and let them report back to Drupal High Scores, which are stored by Drupal and reported back in various blocks.
Check it out:
You'll need to sign up an account to try the Score Saving features.
Once beta is complete, the module will be released on Drupal.org.
Roadmap:
Save Game state support
Views Integration of Score data
Userpoints Integration
New "Games" category for Drupal Projects
Weigh in on http://drupal.org/node/218885
Thanks,
Aaron Winborn
5 Second Game (showcase site for the 5 Second Game engine)
Spindowners (an upcoming sci-fi rpg being developed with the RPG module)
Drupal RPG (home for the Drupal RPG module)
5 Second Game Widget Mock-Up
Here is a rough mock-up for a widget for the upcoming 5 Second Game Drupal module that Morbus Iff and I are developing.
It doesn't do anything yet, but check back soon...
Basically, this mock-up is for one of several planned widgets that are meant to be embedded in blogs and other posts. As a user of the game, you would post a widget featuring your character (at the bottom), and other people viewing the widget could fight your character, using an anonymous character, or logging in and using their own.
Read on for more details!
Discuss and Work On Game related features for Drupal







