Discuss and Work On Game related features for Drupal
So today is/was the deadline for entries to http://drupalgamescomp.com -- largely due to a major event in my life (see http://aaronwinborn.com/blogs/aaron/drupal-commuity if you don't already know about it), I've neglected a number of pursuits, including this. However, even though I have done nothing to promote the comp in a few months, there are still some enterprising folks among you who have created some games, or at least stated an intent to.Read more
I am interested in using Drupal as the platform for an alternate reality game (ARG), where people are asked to complete narrative-related missions (e.g. completing mobile-phone-aided scavenger hunts, decrypting mysterious notes, creating zany steampunk inventions in answer to a prompt and posting photographs of their work).Read more
As planned, #DrupalGamesComp2011 is now open for entries! You don't need to have completed a game yet, this is mainly just for intent to submit. Just create a user account and submit your entry now!
Note that entries will remain private until August 23, 2011, when judging will begin. You'll be able to view and edit your entries (or delete them) any time before then.
ZOMG, these stupid avatar pictures on the left hand side are super annoying. I mean, really, who does that? Who wants their "start location" for reading to change after about five lines of text? And it makes things even more annoying if you start out with a list, like I did - then the whole list gets indented due to the avatar. They really should be right-aligned, you know, like Drupal core has been doing it for zillions of years. ARgrgGHH. This text exists solely to push the actual legitimate content down past the avatar evil.
For the first Code Craft, let's talk about one of the first things that our game needs to do: turn our user into a player. This not only involves initializing our user into our game world (giving them the unique statistics, objects, or metadata necessary for them to play), but also ensuring they're always "up-to-date", even after we've released new game content that might come with additional statistics or objects.Read more
Announcing The First Annual Drupal Open Source Game Contest!
The BOF today was great! We made a couple of minor changes to the base rules. Also, nosro has volunteered to make a simplified version of the rules, so we can plug that in (and click through to the longer "fine print" explanations for more clarification).Read more
If you're in Chicago this week, make sure to come to the OSGameCon 2011 BOF planned for Thursday afternoon at 2:15, in the Colorado room! We're going to work out the details for the First Annual Drupal Open Source Game Contest! If you can't come, then make sure you let your thoughts known here.
Seven months ago, I embarked on an attempt to create a MMORPG using drupal as a platform.
I am to the point where I need people experienced with drupal to take a look and test and poke. So far, only the artists who contributed have been invited and for the most part they like it, but the main complaint seems to be, 'I KEEP GETTING KILLED'. That is easy to fix.
If you don't mind a limited world, with limited monsters, and items, I would love your opinion and testing.
Things to keep in mind.Read more
I do have previously implementations of games using rtsg framework, but to be honest, they are not complete, nor very well balanced or are stripped copies of online games (travian and ogame). In order to build a demonstration site I'm open the game design and goals to discussion, so feel free to drop your idea of what kind of game do you like to be testing.Read more
Finally I can take the time to start a clean up and go committing some of all the stuff involving the rtsg framework. Following aaron's steps, I just created a .net domain where I'd like to include also games built with rtsg framework (once it is finally published). Now I do also have additional help from the spanish channel, so I think the cleanup process will be quickly done.
The bard part is that I've to completely rename and review module namespaces (as it changed from drtsg to rtsg, and that requires a hard review).Read more
So I wanna know similars experiences and ideas of how this could be done. If it easy to do it?. Are there any problem or pitfall that we should be aware of?Read more
I have a lot of experience with drupal, but none with creating online games.
Im looking to get into building online games, but im trying to give myself real targets.
So im here asking what I currently can acheive with drupal, pretty much out of the box.
Ive seen some modules, RPG, game, 5 second game.
5 second game gives an example of Rock-Scissors-Paper, great, now I have a player v player game on my site. The module also goes onto explain you can create classes, gain levels, exp, stats, etc.
Pretty much a good basis for a standard pvp.Read more
I'm a bit surprised this doesn't seem to exist, but I'd like a module to control the game Mafia. It can be played in a chat room, in person, or on a forum (More information). Strictly speaking, it doesn't need a module, but a module could be created to play as the moderator, who otherwise has to sit the game out.Read more