Drupal Games Comp 2011 Preparation

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ZOMG, these stupid avatar pictures on the left hand side are super annoying. I mean, really, who does that? Who wants their "start location" for reading to change after about five lines of text? And it makes things even more annoying if you start out with a list, like I did - then the whole list gets indented due to the avatar. They really should be right-aligned, you know, like Drupal core has been doing it for zillions of years. ARgrgGHH. This text exists solely to push the actual legitimate content down past the avatar evil.

TODO

  • Draft up a timeline of when things need to be done by.
  • Design a "it's the Druplicon… FOR GAMES!" logo.
  • Write up a FAQ addressing common concerns, questions.
  • Go around to various Drupal shops for prizes.
  • Write up a front-page-intended post for Drupal.org.
  • Write up a rationale/marketing thingy for why it exists.
  • Get website into shape. Create "I intend…" form.

Rules revisions/discussions

My primary concern was to have the rules be accessible and not intimidating. We can provide more detail in a footnote or deeper links. I'd break them up into separate pages for the judges and the contest participants. -- Orson

Rules for Judges:

1. Three ratings minimum

You must play and rate at least three games.

2. No self rating

You may not rate a game if you were involved in its development, which includes designing, testing, creating assets or any other direct participation.

3. Be discreet

You may discuss the games with other judges during the judging period, but be cautious when doing so in a public forum. Promotion for a game is intended to wait until after the judging period is over.

Rules for Contest Entries

1. Open Source

All entries must be freely playable by judges, no strings attached. While you retain the copyright to any games you enter, by entering you are granting the Competition the non-exclusive right to distribute your game for free, and granting judges the right to play your game for free. No shareware, donorware, commercial products, etc. may be entered.

2. Focus on Drupal

This open source game competition explores Drupal as a game platform. Other frameworks, libraries or technologies such as Flash can be used, as long as they leverage Drupal as the primary engine of the game.

Games should use versions 6 or 7 of the Drupal core.

3. Give the Recipe

It should be possible for anyone to reproduce the game. Necessary modules should be either Drupal contributed modules, or otherwise be made available. Likewise, if the theme is important to the gameplay, it should be available. Any custom source code should be documented and provided with the entry.

Entries should also provide instructions detailing any configuration required. For example, a game leveraging Views should have the settings documented (or better yet, provided for import). The use of installation profiles is highly encouraged.

Volatile gameplay data does not need to be provided.

4. No Copyright Infringement

Games must not be based upon works currently under copyright unless permission is obtained from the copyright holder. You may parody established works, but you may not, for example, write a game based on Terry Pratchett's Discworld without permission. For the purposes of the competition, a work is still under copyright for a period of 70 years after the author's death or if it was published after 1923.

This restriction includes assets such as graphics, sound, or video. If you don't know if a song, sound file, or picture is under copyright, don't use it.

5. Unreleased Games Only

All entries must be previously unreleased at the opening of voting. This includes beta versions, translations, demos and the like. The author must know who has had access to copies of their games before the competition. The game may not have been freely accessible: if you place a version of your game on a web site, the URL cannot be publicly handed out prior to the opening of voting. Note that this rule does not prevent you from having your game tested by a few beta-testers, as long as you know who those beta-testers are.

6. Three games max per person

Participants may enter at most three games. [I'd nix this rule -- Orson]

Games

Group organizers

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