Code Craft: Initializing your Players
Posted by morbus iff on March 14, 2011 at 6:19pm
For the first Code Craft, let's talk about one of the first things that our game needs to do: turn our user into a player. This not only involves initializing our user into our game world (giving them the unique statistics, objects, or metadata necessary for them to play), but also ensuring they're always "up-to-date", even after we've released new game content that might come with additional statistics or objects.
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