A modular Drupal RPG and Trading Game engine - Wk 1 of 4
JIGS Journal [Jigs Integrated Game System]
The Goal is to use Drupal to
- host game,
- create map-grids as content types,
- add items to map-grids,
- add NPCs to map-grids,
- add game attributes to user profile
- Use Drupal Groups to implement factions
- Host VueJs pages for the various buildings (form based fields and widgets) that inhabit each map
BADCamp 2014 BDD Summit - Accomplishments
Drupal Extension and Contrib
- Jonathan Hedstrom et al worked on bug fixes and several feature additions to version 3 of the Drupal Extension. The Drush driver now allows global options to be passed through for all commands (such as
--strict=0
for remote testing on Pantheon).
Access denied when attempting to create a node. Sort of.
Hi everyone! I'm a QA Engineer working on a local copy of Drupal 7.22. I'm trying to learn Behat (I have no PHP or BDD experience) - we've got it up and running with the Drupal Extension, and I am using the drupal driver (as opposed to drush) so that I can utilize steps for creating nodes. However, I'm not able to create nodes using the Drupal Extension step definitions.
Read moreBehavior Driven Development with Drupal – Behat module released
Hi there Testing group!
I'm happy to announce the release of the Behat integration module which allows developers to write tests for a Drupal site (or module) in "BDD"-style. BDD is a methodology for writing software features "outside in", i.e. using plain language to describe a feature's behavior first and the actual test code second. Find more information on BDD at http://bdd.alexo.it.
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