BDD

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Techbot's picture

A modular Drupal RPG and Trading Game engine - Wk 1 of 4

JIGS Journal [Jigs Integrated Game System]
The Goal is to use Drupal to

  • host game,
  • create map-grids as content types,
  • add items to map-grids,
  • add NPCs to map-grids,
  • add game attributes to user profile
  • Use Drupal Groups to implement factions
  • Host VueJs pages for the various buildings (form based fields and widgets) that inhabit each map

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moshe weitzman's picture

BADCamp 2014 BDD Summit - Accomplishments

Drupal Extension and Contrib

  • Jonathan Hedstrom et al worked on bug fixes and several feature additions to version 3 of the Drupal Extension. The Drush driver now allows global options to be passed through for all commands (such as --strict=0 for remote testing on Pantheon).
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christophernies's picture

Access denied when attempting to create a node. Sort of.

Hi everyone! I'm a QA Engineer working on a local copy of Drupal 7.22. I'm trying to learn Behat (I have no PHP or BDD experience) - we've got it up and running with the Drupal Extension, and I am using the drupal driver (as opposed to drush) so that I can utilize steps for creating nodes. However, I'm not able to create nodes using the Drupal Extension step definitions.

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al.ex's picture

Behavior Driven Development with Drupal – Behat module released

Hi there Testing group!

I'm happy to announce the release of the Behat integration module which allows developers to write tests for a Drupal site (or module) in "BDD"-style. BDD is a methodology for writing software features "outside in", i.e. using plain language to describe a feature's behavior first and the actual test code second. Find more information on BDD at http://bdd.alexo.it.

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