A modular Drupal RPG and Trading Game engine - Wk 1 of 4
JIGS Journal [Jigs Integrated Game System]
The Goal is to use Drupal to
- host game,
- create map-grids as content types,
- add items to map-grids,
- add NPCs to map-grids,
- add game attributes to user profile
- Use Drupal Groups to implement factions
- Host VueJs pages for the various buildings (form based fields and widgets) that inhabit each map
Drupal 7 Continuous Integration and Testing Workshop's slides
Hi everyone,
I just wanted to share the slides from the workshop I gave during the European Drupal Days 2015 in Milan(Italy) with this group as I hope someone might find them interesting or useful :)
Here's the link: https://speakerdeck.com/omissis/drupal-7-continuous-integration-workshop....
Feedbacks and/questions are of course welcome!
Read moreDrupal Continuous Integration Tools
Hi guys!
I wanted to share something I published today: http://drupalignite.com.
Basically it's a tool and a set of practices to setup a Drupal environment under a full Continuous Integration cycle using some well-known tools as drush, phing, composer and jenkins for the build phase, phpunit and behat for the testing and features and migrate for keeping everything (structure and data) in a code driven development shape.
I published the introduction, the following chapters will be published in the next months!
You can find the code on github: https://github.com/omissis/drupal-ignite
PHPUnit testing in relation to Drupal. An overview.
Several efforts have been made to create a workable way of PHPUnit testing into drupal development. It goes back several years, but it's still actual.
Information is heavily distributed on d.o and other sites.
Here's a list (not exhausting) of discussions, projects, etc about PHPUnit and Drupal.
Purpose of this list is to have a reference of what has been done, tried, etc before.
- http://drupal.org/project/drunit
- http://drupal.org/project/phpunit
- http://drupal.org/node/483940
- http://patshaughnessy.net/tags/drupal