games

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Techbot's picture

A modular Drupal RPG and Trading Game engine - Wk 1 of 4

JIGS Journal [Jigs Integrated Game System]
The Goal is to use Drupal to

  • host game,
  • create map-grids as content types,
  • add items to map-grids,
  • add NPCs to map-grids,
  • add game attributes to user profile
  • Use Drupal Groups to implement factions
  • Host VueJs pages for the various buildings (form based fields and widgets) that inhabit each map

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avinoama2's picture

Showcase using rules to play games inside Drupal 7

I started off with a question about a year ago.
My question was "Can I use Drupal to create a game that is playable by players”?
To build it in Drupal I had to think differently from what i used to CMS or OOP.

My most basic idea was that I will define a set of Entities that acts as my “game”.
Game – is the static game that will hold a title, description and some preset fields that will by determine by game type.
Game type – is the bundle of game and allows it to be field able.
Running game – is a running instance of the game at hand.

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gateway69's picture

Drupal 6 with bigint as nid.. billions of nodes.. or offload to mongo?

I'm looking at a potential issue that we might be facing soon in one of our game backend servers where we have over a million + or so users hitting the server daily and buying assets in our game and doing other game related things.

Right now when buying an asset it gets inserted as a node and content type with cck, well we where discussing the other day that int(11) only goes up to about 2 billion+ nodes and while this is a lot for most sites we can easily reach that in a month or so and also as our customer base grows.

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Macronomicus's picture

Drupal backend O3D front?

Surely you've probably seen this, but just in case here is a link to googles O3D API
http://code.google.com/apis/o3d/

O3D is an open-source web API for creating rich, interactive 3D applications in the browser.

Im thinking why not use o3d for the action and 3d of games and interactive website interfaces, what are your thoughts on this? Yeah flash is certainly more ubiquitous, but O3d seems like it will rock our socks off with native app performance in the browser.

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lefticus's picture

EmptyCrate Game Engine Announced

The EmptyCrate Game Engine is a Drupal and Flash based game engine which allows for the creating of point and click adventure style games as a set of drupal modules and playing of those games via a Flash application, written fully in ActionScript.

The full project announcement is available at blog.emptycrate.com. A hosted game site where anyone is free to play with the engine and make their own games is available at game.emptycrate.com. Also, the first test of this engine was to create an entry to the 2008 Christian Developers Network speed game competition. The entry is avaible here, to demonstrate what is currently possible with the engine.

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matt2000's picture

New Drupal-Powered Flash Games site in Beta

This site uses flashnode and a custom module to embed flash games, and let them report back to Drupal High Scores, which are stored by Drupal and reported back in various blocks.

Check it out:

http://www.StarWestGames.com

You'll need to sign up an account to try the Score Saving features.

Once beta is complete, the module will be released on Drupal.org.

Roadmap:

Save Game state support
Views Integration of Score data
Userpoints Integration

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rszrama's picture

Let the Users Duel

So... it was late last night and I was a little disconcerted from staining my floors upstairs on a windless evening... the windows were open, but there was little air movement to blow those noxious fumes outside. I found myself fiddling away online after my wife went to bed and decided I wanted to make a Duel module so users could challenge one another to combat. The thing is, I can't decide on how to build stats and provide battles.

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aaron's picture

RPG Achievements

So I have recently implemented and committed RPG Achieve in the RPG module series for Drupal. This allows games to record achievements of players, such as "You have slain 14 dragons", or "You were the first to summit Ploggers Peak". Next in that progression will be RPG Quest, which will allow achievements to be grouped together.

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druvision's picture

Games to improve site stickness - recommended modules

I am looking of a way to increase stickness to my Drupal powered business index.
Light games seem like an interesting option.

Some ideas:
1. Random picture => identify the business.
2. Weekly Polls with Prizes.
3. Crossword / Puzzle module (e.g. like here).
4. Complete tasks to earn points.

Which modules do you recommend?
And do you have other game ideas which encourage stickness?

Thanks in advance,

Amnon

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aaron's picture

Arm Yourself!

There's combat now! Well, in a manner of speaking.

If you create a character at DrupalRPG.org, you can also try to hit other characters. Nothing beyond notifications of hit or miss really happen right now. But you can pick up wiffle bats you might see lying around. Or even experiment with making your own.

NOTE: In the last message, I mislead you. When creating the PC, you have to insert your UID for the PC value, not the number 1. Again, make sure to give yourself a location too, or you'll be in limbo.

You can certainly game the system (such as it is right now). For instance, there are fields for attack and defend skills, which are pretty generic. Soon, that will be out of the realm of character creation, or at least not without using character points or something.

Here's a screenshot (click for full view), where you can also see a hint of some fancy jquery in the right sidebar:

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