You're invited to help define the future of technology and journalism:
-- By adding to a dialogue about the 10-most-disruptive technologies affecting journalism today (or in the future) How? Go to this link: http://www.mediagiraffe.org/wiki/index.php/Jtm-sv-disruption
Then reply to this post with your additions/deletions/comments on the 10-most list.
-- By attending some or all of a three day conceptual mashup and "do team" facilitation at Yahoo! Sunnyvale on April 30-May 3.
Your invited to:
Technology and the New Ecology of News
How will technology innovation support journalism and participatory democracy?
INFO AND REGISTER: http://www.mediagiraffe.org/wiki/index.php/Jtm-sv-drupal
WHERE: Yahoo! Inc. Conference Center, Sunnyvale, Calif.
WHEN: 4 p.m., Wed., April 30 through 5:30 p.m., Sat., May 3, 2008
Journalism’s ideals meet Silicon Valley’s tools in a three-day, conceptual mashup hosted by the Journalism That Matters Collaborative, the Media Giraffe Project, the Northern California Society of Professional Journalists (SPJ) and Yahoo! Inc.
NewsTools2008.org is three days to describe and invent tools for sustaining "journalism that matters." Strip away the legacy platforms, and what remains of journalism that is needed to support participatory democracy and community?
Spend a day describing those core values and essential elements. Then journalists and technologists together launch projects, form design circles and breakouts to conceive or deploy the best tools -- off the shelf and invented on-the-fly -- to put those values and elements into practice.
Learn about the key technologies now driving innovation in the news. On Saturday morning, present and enjoy a JournaTech Expo as companies and individuals display their ideas, products and services.
-- Bill Densmore / The Media Giraffe Project / Journalism That Matters
densmore@journ.umass.edu / 413-458-8001
Excerpt from: http://www.mediagiraffe.org/wiki/index.php/Jtm-sv-disruption
2 Ten technologies disrupting journalism
2.1 Suggested categories
2.1.1 1. Social/civic feeds, news and gaming networks
2.1.2 2. Data mashups and portability
2.1.3 3. Measurements of trust and confidence
2.1.4 4. Tagging, filtering
2.1.5 5. Personalization and localization
2.1.6 6. Syndication and multiple distribution / widgets and feeds
2.1.7 7. Open mobile / tablet technology
2.1.8 8. Audience measurement and tracking
2.1.9 9. Authentication and identity managment
2.1.10 10. Print on demand / distributed printing / video-on-demand